Binding of Isaac - Afterbirth+ Lua Reference/Guide
Here is a list of all class members with links to the classes they belong to:
- c -
CacheFlags :
Config::Item
CalcTargetPosition() :
EntityNPC
CalculateEndPoint() :
EntityLaser
CanAddCollectible() :
EntityPlayer
CanBeDamagedFromVelocity() :
EntityNPC
CanBlowOpen() :
GridEntityDoor
CanOpenChallengeRoom() :
Level
CanPickBlackHearts() :
EntityPlayer
CanPickGoldenHearts() :
EntityPlayer
CanPickupItem() :
EntityPlayer
CanReroll() :
EntityNPC
,
EntityPickup
CanShoot() :
EntityPlayer
CanShutDoors() :
Entity
,
EntityNPC
CanSpawnDevilRoom() :
Level
CanStageHaveCurseOfLabyrinth() :
Level
Challenge :
Game
ChangeFlags :
ProjectileParams
ChangeRoom() :
Game
,
Level
ChangeTimeout :
ProjectileParams
ChangeVelocity :
ProjectileParams
Charge :
EntityKnife
,
EntityPickup
CharmFart() :
Game
CheckLine() :
Room
Child :
Entity
ChildNPC :
EntityNPC
CircleAngle :
ProjectileParams
Clamp() :
Vector
Clamped() :
Vector
ClearCostumes() :
EntityPlayer
ClearDeadEyeCharge() :
EntityPlayer
ClearDonationModAngel() :
Game
ClearDonationModGreed() :
Game
ClearEffects() :
TemporaryEffects
ClearEntityFlags() :
Entity
ClearStagesWithoutDamage() :
Game
ClearStagesWithoutHeartsPicked() :
Game
ClearTemporaryEffects() :
EntityPlayer
Close() :
GridEntityDoor
CloseAnimation :
GridEntityDoor
Coins :
EntityFamiliar
CollidesWithGrid() :
Entity
CollisionClass :
GridEntity
CollisionDamage :
Entity
Color() :
Color
,
Entity
,
ProjectileParams
,
Sprite
ControlsEnabled :
EntityPlayer
Cooldown :
TemporaryEffect
Costume :
Config::Item
Count :
TemporaryEffect
Cross() :
Vector
CurrentRoomType :
GridEntityDoor
CurveStrength :
EntityLaser
CurvingStrength :
ProjectileParams
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1.8.13